Flashlight | Fusion Modeling

I've been trying to design the internal components of my copper flashlight in Fusion 360 so I can learn the software better. From what I can tell, it's a very powerful tool for information modeling, but coming from a surface modeling background (ie Rhino) it's not particularly intuitive. Like sketchup, there's a web viewer that I can share the model with:

Some fun things in there. It's got sketchup's viewer beat with the ability to take measurements and mark up. Also, the "explode model" is pretty fun. It does seems like the viewer might be struggling with scaling it's internal commands to different sized frames, but the view is only a side perk. There were two main reasons I wanted to get to know Fusion: parameters and documentation.

Usually, making a digital model requires some degree of design, which means things in the model will change, so having software that understands this process can save hours of redoing work. The term "parametric design" often gets bundled with swoopy, futuristic forms, but it really just means that the design is controlled by parameters (radius of circle, wall thickness, etc.) Fusion is set up to adjust to the changing design parameters utilizing a timeline feature. Each operation follows from the previous one and can be modified in the future. It allows for revisions, but I do find this framework slightly annoying. Not every step of modeling is intended to be part of the final model, sometimes I'm just moving something off to the side, or drawing a quick reference line to be deleted later. Hopefully this is just a symptom of my unfamiliarity with the workflow.

A good design needs good documentation for good execution, and I've been pretty impressed with the tools from Fusion. After building my model, whipping up some clear technical documentation was a relative snap. Views of the model are dropped into a page a annotated very easily. The graphic style is clean and requires hardly any finessing (at least for the simple model I've put together so far.) Again, I found a point of pain: it took me twice as long to get the correct materials assignments to appear in the table as to make the entire rest of the drawing. This makes me think there's not much 2-way workflow between drawing and modeling modes, but again it could just be unfamiliar territory for me.